martedì 28 febbraio 2012

A Beauty Pass & a Zombie Lynda

We are getting the first beauty shots of some scenes and must say it's looking good - maybe colors are a bit over saturated, but we still have some time (reading: a few days :P) to correct balance. And if you're wondering, Lynda is just missing her skin texture, it's not like we changed the story and made her a zombie. But we're considering the option.



mercoledì 15 febbraio 2012

It's been a long day

Here are some test renders of the exterior of the boutique during different times of the day.





domenica 12 febbraio 2012

Blocking Up

Here are some block and timing test of the shots I am taking care of, the head swapping scene and the last scene where she drags the bag out of the boutique. They may seem ugly (they are) but since those scenes are quite long, blocking is essential to get a satisfying timing - changing things here is still easy if you're not happy. But I am happy indeed, so let's get going with tangents and finesse!